Dealing with UIGraphics ImageContext ‘Memory Leaks’

Here’s the code to change the image size of an image in iOS so that then it can be saved with smaller footprint: let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)          // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) …