Measuring function execution time

This is a very quick one. For an app I’m working on I wanted to measure how long it took a given function to complete.  I typically don’t do this, as most functions are very fast, but this one involved a server fetch and some background processing. Anyhow, I’m getting distracted, here it is -easy […]

Dealing with UIGraphics ImageContext ‘Memory Leaks’

Here’s the code to change the image size of an image in iOS so that then it can be saved with smaller footprint: let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)          // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) […]