Creating a collage by combining an array of images (macOS & iOS)

In NewsWave, when you are in the “Add Feed” view you have the option to search the RSS repository, add a RSS URL or choose from ‘recommended feeds’.  Recommended feeds may change over time so, instead of using static images, NewsWave looks at the feeds from each recommended category and creates a collage to represent […]

Create UIButton in code (swift)

Adding and customizing UIButtons in storyboard is extremely easy (and I would recommend doing it that way whenever possible), but what if you need to do it yourself in code? The process takes only couple of lines of code, but it can escalate quickly if you add multiple buttons. To keep code clean I’ve created […]

Opening links in Safari / Embedded Safari – iOS

In iOS you can either do it with a push: let safariVC = SFSafariViewController(url: URL(string: “”)!, configuration: .init())   present(safariVC, animated: true, completion: nil)   or directly in the Safari app:“”)!, options: [:]) { (_) in }   Very practical,    Marc

Reloading/inserting Dynamic Height cells and keeping Scroll position

For an upcoming app I had to insert Dynamic Height cells while keeping the tableView offset -scrolling position- constant. This would typically be a trivial issue, but given that when using Dynamic Height cells nor the contentSize nor the offset can be trusted it’s a bit more tricky than it seems… What I was trying […]

Measuring function execution time

This is a very quick one. For an app I’m working on I wanted to measure how long it took a given function to complete.  I typically don’t do this, as most functions are very fast, but this one involved a server fetch and some background processing. Anyhow, I’m getting distracted, here it is -easy […]

Dealing with UIGraphics ImageContext ‘Memory Leaks’

Here’s the code to change the image size of an image in iOS so that then it can be saved with smaller footprint: let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)          // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) […]