An experiment….

After a recent conversation I’ve decided to try something new with this blog. An experiment… For the next few weeks, every Sunday, I’ll be sharing the experiences of developing apps on the side: the challenges , the successes, the struggles… I’ll also be sharing details on what I’m working on, why I’m doing it and […]

NewsWave Released

During the last couple of months I’ve been working on a new take on the RSS Reader. With so many options out there (NetNewsWire, Unread, Reeder….), why would I go and develop another one?  The main reason is I wanted to create an RSS reader that would be extremely accessible to use for the average user. […]

Create UIButton in code (swift)

Adding and customizing UIButtons in storyboard is extremely easy (and I would recommend doing it that way whenever possible), but what if you need to do it yourself in code? The process takes only couple of lines of code, but it can escalate quickly if you add multiple buttons. To keep code clean I’ve created […]

Opening links in Safari / Embedded Safari – iOS

In iOS you can either do it with a push: let safariVC = SFSafariViewController(url: URL(string: “www.google.com”)!, configuration: .init())   present(safariVC, animated: true, completion: nil)   or directly in the Safari app: UIApplication.shared.open(URL(string:“www.google.com”)!, options: [:]) { (_) in }   Very practical,    Marc

Reloading/inserting Dynamic Height cells and keeping Scroll position

For an upcoming app I had to insert Dynamic Height cells while keeping the tableView offset -scrolling position- constant. This would typically be a trivial issue, but given that when using Dynamic Height cells nor the contentSize nor the offset can be trusted it’s a bit more tricky than it seems… What I was trying […]

Measuring function execution time

This is a very quick one. For an app I’m working on I wanted to measure how long it took a given function to complete.  I typically don’t do this, as most functions are very fast, but this one involved a server fetch and some background processing. Anyhow, I’m getting distracted, here it is -easy […]

Dealing with UIGraphics ImageContext ‘Memory Leaks’

Here’s the code to change the image size of an image in iOS so that then it can be saved with smaller footprint: let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)          // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) […]