Dealing with UIGraphics ImageContext ‘Memory Leaks’

Here’s the code to change the image size of an image in iOS so that then it can be saved with smaller footprint: let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)          // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) […]

Inserting cells at the top of a UITableView with no scrolling

If you would like your table to be refreshed “ala Twitter”, with new data being added on top, here’s a quick an easy way to do it for iOS:  func updateTableViewAfterAdditionInNewArray(){         //Get new feeds and check if counts are different         let countOfAddedItems = oldArray.count – newArray.count    […]

Improve your ⌘ V efficiency

Want to improve your quality of life in 5 seconds? 1. Go to System Preferences 2. Keyboard 3. Shortcuts -> App Shortcuts 4. Click on add -> All Applications –> add “Paste and Match Style” for keyboard shortcut ⌘V Thank you Ally Marc

Random numbers in Swift

Swift 4.2 has introduced a native random number API in the standard library, making it cross platform.  Int.random(in: 1…1000) // → 691 Double.random(in: 0..<1) // → 0.8741555749903935 UInt32.random(in: 0xD800…0xDFFF) // → 55666 Read more in the great article from Ole Begemann, worth a read.    Marc

Resize NSImage Proportionally (Swift)

I wanted a simple function to resize an image to a desired height, while keeping proportions. Here’s what I came up with (based on Marco implementation): extension NSImage {          func resizedImageTo(sourceImage: NSImage, newSize: NSSize) -> NSImage?{         if sourceImage.isValid == false {             […]